by Samuel Tharmaratnam

Character Creation

All character classes except experimentos receive one extra life upon creation which will be revoked after reaching level 5. All characters, except for oracles and above, have one chance in life. Although your character is saved in a common file when you leave the game using the quit button, it is removed when restored with the proper password, and once the character dies it will not be restored unless it has died due to a bug. Also, the save file frequently removes inactive characters.

When the client disconnects from the server, the game will save your characters as soon as possible. If you are in combat, your character will be in purgatory when you return and the same monster but with full health will be summoned automatically. If in IT combat with, the game will try to luckout the player but if it fails, all you turns are auto skipped until the other player either evades or kills you.

The current classes are:

Magic User - They are strong in magic level and brains, weak in other areas. They must rely on wits and
                     magic to survive.

Fighter - They are good in strength and speed and speed. This type of character is equipped to fight well but
              poor in magic and brains.

Elf - They have a very high quickness and an above average magic level. They are weak in energy, but at
       least elves are immune to the disastrous plague.

Dwarf - They have a very high energy level and massive strength, but they are extremely slow. This is the
              easiest class to use.

Halfling - The smartest class and are backed up with good combat abilities, but are the worst in magic.
                Halflings use luckout and it leads a charmed life when it comes to deflecting special attacks. All
                Halflings are born with some experience.

Experimento - Average in all areas. However, the Experimento may begin the game almost anywhere within
                       2000 distance of the origin and it uses the least charms to block special attacks.

Thief - A class which is immune to tax collectors, priests and cerberus' all the time, and starts with cloak.

Giant - A super type of fighter but is stupid at magic and brains.

Archer - An elf type character with low speed and low health and medium strength. Also soon will be able to
              use arching in battles.

Ent - A slow fighter with lots of health and strength, but bad brains.

Necromancer - A character with very high magic level, medium strength and health but bad speed and bad
                        brains.

Saiyan - A warrior character with high strength and speed, medium health and bad brains and medium
              magic level.



 

Each character class starts off with base statistics. The below attributes are rolled randomly:

Type Quick Strength Mana Energy Brains Magic
Magic User 30-34 10-14 50-100 40-60 40-63 5-10
Fighter 33-37 24-48 30-45 50-75 10-20 2-4
Elf 36-40 12-21 40-75 30-50 30-50 4-8
Dwarf 27-31 20-40 35-60 70-100 20-35 3-6
Halfling 31-35 16-30 25-30 60-85 50-80 1-2
Experimento 33 25 40 60 40 4
Thief 33-37 14-24 50-100 50-70 15-25 2-3
Giant 32-36 29-58 40-79 90-129 10-11 1-2
Archer 31-35 27-32 60-69 20-38 30-34 4-5
Ent 23-27 44-54 60-110 70-90 15-25 2-3
Necromancer 29-33 20-29 40-79 40-54 16-20 6-11
Saiyan 35-39 19-53 40-89 60-79 14-22 2-5

The progression of the characters increase when they level is in the following table.

Type Strength Mana Energy Brains Magic
Magic User 1.5 80 20 5.5 3
Fighter 5 35 25 2 1.5
Elf 2 65 15 4 2.5
Dwarf 4 50 35 3 2
Halfling 3 20 30 6 1
Thief 3 80 25 2.5 2
Giant 9 50 40 1 1
Archer 2.5 30 10 2 1.5
Ent 3 80 25 2.5 2
Necromancer 2 50 15 1.5 4
Saiyan 5.5 60 20 2.5 2.5

Previous  Next